Classic Magic


Classic is a Magic The Gathering constructed, non-rotating format where legal sets are Classic Sixth Edition and every following block that's been Standard-legal, sold in draftable boosters, with no copyrights other than Wizards of the Coast’s.

As of 2025, the Classic format includes more than 100 legal sets, containing more than 20,000 playable cards.



See your future, Magic player.

You can tap a pizza to play a hasty Peppa Pig that attacks for lethal alongside a 9/9 trample 1-mana doggo from MH6. They get webbed by Spiderman, but Captain America swoops in to save them — and you win your Modern RCQ.

Or you can play Classic, and keep the greatest card game in the world true to its history.




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@classicformat



Any reference or content present on this website related to the game Magic: The Gathering is copyright Wizards of the Coast and is permitted on this site under their Fan Content Policy. Wizards of the Coast doesn't produce or endorse this website.



Classic Magic

Why this format


What’s the need for a Classic Magic?


1. Slow downBefore Modern Horizons, non-rotating formats like Modern used to gain new cards only once in a while, because Standard sets are normally designed with an overall lower power level.
Nowadays, players know that every Horizon release is likely to completely disrupt the metagame and their decks.

Many players still want to play formats with very large and ever-expanding card pools, but feel that in recent years the pace of changes and disruptions has increased far beyond what it used to be for non-rotating formats, and would like to return to a slower, more controlled pace.


2. Back to classicAs long as Wizards created special Magic sets based on characters from other brands or intellectual properties and limited their legality to eternal formats, most players considered it acceptable.

Now that Wizards mandates playing Standard and Modern with those cards, many players no longer enjoy it and would like to return to playing with Magic cards with a consistent identity and a more classic feel.



For the above reasons, the Classic format includes only cards that have been Standard-legal, sold in draftable boosters, with no copyrights other than Wizards of the Coast’s.



Why starting from Classic Sixth Edition?


1. Not afterIf we had started from Eighth Edition, this format would have been perceived only as a “powered-down Modern.” Not very appealing.
Instead, we wanted to offer a different play experience, by including more iconic cards from Magic’s history (and a less restrictive banned list).


2. Not beforeThe block following Classic Sixth Edition, the Mercadian Masques block, was the first in which the Reserved List was no longer applied.
The List is a serious problem for many players, preventing them from entering competitive eternal formats or limiting their deckbuilding options. Not having to deal with it is a major advantage.


3. Names match“The Classic format starts with Classic Sixth Edition”. The name alignment makes it easy to remember.






Any reference or content present on this website related to the game Magic: The Gathering is copyright Wizards of the Coast and is permitted on this site under their Fan Content Policy. Wizards of the Coast doesn't produce or endorse this website.



Classic Magic

Legal Sets


  1. Classic 6th Edition

  2. Mercadian Masques

  3. Nemesis

  4. Prophecy

  5. Invasion

  6. Planeshift

  7. 7th Edition

  8. Odyssey

  9. Torment

  10. Judgment

  11. Onslaught

  12. Legions

  13. Scourge

  14. 8th Edition

  15. Mirrodin

  16. Darksteel

  17. Fifth Dawn

  18. Champions of Kamigawa

  19. Betrayers of Kamigawa

  20. Saviors of Kamigawa

  21. 9th Edition

  22. Ravnica: City of Guilds

  23. Guildpact

  24. Dissension

  25. Coldsnap

  26. Time Spiral

  27. Timeshifted

  28. Planar Chaos

  29. Future Sight

  30. 10th Edition

  31. Lorwyn

  32. Morningtide

  33. Shadowmoor

  34. Eventide

  35. Shards of Alara

  36. Conflux

  37. Alara Reborn

  38. M10

  39. Zendikar

  40. Worldwake

  41. Rise of the Eldrazi

  42. M11

  43. Scars of Mirrodin

  44. Mirrodin Besieged

  45. New Phyrexia

  46. M12

  47. Innistrad

  48. Dark Ascension

  49. Avacyn Restored

  50. M13

  51. Return to Ravnica

  52. Gatecrash

  53. Dragon's Maze

  54. M14

  55. Theros

  56. Born of the Gods

  57. Journey Into Nyx

  58. M15

  59. Khans of Tarkir

  60. Fate Reforged

  61. Dragons of Tarkir

  62. Magic Origins

  63. Battle For Zendikar

  64. Oath of the Gatewatch

  65. Shadows Over Innistrad

  66. Eldritch Moon

  67. Kaladesh

  68. Aether Revolt

  69. Amonkhet

  70. Hour of Devastation

  71. Ixalan

  72. Rivals of Ixalan

  73. Dominaria

  74. Core Set 2019

  75. Guilds of Ravnica

  76. Ravnica Allegiance

  77. War of the Spark

  78. Core Set 2020

  79. Throne of Eldraine

  80. Theros: Beyond Death

  81. Ikoria: Lair of Behemoths

  82. Core Set 2021

  83. Zendikar Rising

  84. Kaldheim

  85. Strixhaven: School of Mages

  86. Adventures in the Forgotten Realms

  87. Innistrad: Midnight Hunt

  88. Innistrad: Crimson Vow

  89. Kamigawa: Neon Dynasty

  90. Streets of New Capenna

  91. Dominaria United

  92. The Brother's War

  93. Phyrexia: All Will Be One

  94. March of the Machine

  95. Wilds of Eldraine

  96. The Lost Caverns of Ixalan

  97. Murders at Karlov Manor

  98. Outlaws of Thunder Junction

  99. Bloomburrow

  100. Duskmourn: House of Horror

  101. Foundations

  102. Aetherdrift

  103. Tarkir: Dragonstorm

  104. Edge of Eternities


and every future Standard-legal set, sold in draftable boosters, with no copyrights other than Wizards’s.





Any reference or content present on this website related to the game Magic: The Gathering is copyright Wizards of the Coast and is permitted on this site under their Fan Content Policy. Wizards of the Coast doesn't produce or endorse this website.



Classic Magic

Banned List


Updated every: Quarter first Monday
Last update: Monday, October 6, 2025
Next update: Monday, January 5, 2026



List by release date





List by name


Blazing Shoal
Chrome Mox
Cloudpost
Creeping Chill
Dark Depths
Dark Ritual
Dread Return
Entomb
Eye of Ugin
Flash
Gitaxian Probe
Goblin Recruiter
Gush
Hypergenesis
Mental Misstep
Mox Opal
Mycosynth Lattice
Oko, Thief of Crowns
Rite of Flame
Sensei’s Divining Top
Shuko
Simian Spirit Guide
Skullclamp
Summer Bloom
Tibalt’s Trickery
Treasure Cruise
Vampiric Tutor





Any reference or content present on this website related to the game Magic: The Gathering is copyright Wizards of the Coast and is permitted on this site under their Fan Content Policy. Wizards of the Coast doesn't produce or endorse this website.



Classic Magic

Cards and Staples


A list of cards to give an idea of some staples and synergies available in the format.







Any reference or content present on this website related to the game Magic: The Gathering is copyright Wizards of the Coast and is permitted on this site under their Fan Content Policy. Wizards of the Coast doesn't produce or endorse this website.